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Never do you actually see the enemy respawn or get blindsided cheaply. Because it works great for this particular game, which is all that matters. The things that some of you guys dislike about SS2, respawning, weapon degradation, I love. That people can have completely different likes and dislikes.
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To tone it down, set it somewhere between 1 and 0. For example, to completely eliminate weapon degradation & breakage, set the value to 0. Gun_degrade_rate is a multiplier for the rate at which your weapons degrade.
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Raise_spawn_rand lowers the chance of a monster randomly spawning by changing the random chance from 1/i to 1/(i+). Lower_spawn_min reduces the defined minimum monster count on all ecologies by. If a defined minimum number of monsters are present, there is a chance that a new monster will spawn. System Shock 2's ecologies look at how many monsters are in a given area. To minimize respawning, use the configuration variable: If you've killed everything in a given area, and you wait around long enough, you'll notice that more monsters are spawned to keep you busy. All the configuration variables listed in the readme should be added to the user.cfg (unless otherwise noted) exactly as written, each on a line of its own.
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Create a notepad document called "user.cfg".
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